
I
Set the pins
Before each fight, place your pins on a turning music-box drum. Each pin is a move your fighter will make.
A private collection of wind-up duellists, fighting to the song you pinned on the drum.The Workshop · Keywound Works
Lot 000 · All in-game footage
How a duel is made
Every fight is a little machine. You build it, you wind it, and then you let it go.

I
Before each fight, place your pins on a turning music-box drum. Each pin is a move your fighter will make.

II
Turn the key. The drum begins to play, and your figurine comes to life on the stage.

III
No buttons, no text on screen. Just steel, sparks and the song you made, until one of you falls.
From the collection
Fifteen races, hundreds of thousands of piece combinations and a full colour wheel for every part. No two duellists alike.
36 weapons, four of them mythic. 37 skills and 8 pets. Every level-up rolls the dice, and one lucky mythic can change everything.
Your fighter against the saved fighters of real players. Climb, collect and come back. Built to be played for months, not finished in a weekend.
Win ten tougher fights to fill the gauge. Then the door opens on one of six Night warriors, and their spells fill the whole stage.
After the tenth win
Six warriors wait behind the door. Each one fights with a spell of its own.
Screenshots
For press and creators
Keywound Duel is a collector's auto-battler of wind-up music-box duellists. Before every fight you place pins on a turning drum. Then the drum plays, and your fighter duels to the song you made.
Art was made with AI image tools and then edited by hand; nothing is generated while you play. The trailer music was made with an AI music tool. All sound effects are real recordings.